Saturday 5 November 2011

Week 13 Final Scenario, Object, Behaviour Video

Final Video for Presentation
Due to the file-size of our final video the following images are key snap-shots from the video. I have focused on capturing the user interactions. By scrolling through you get an idea of the points communicated. The primary user 'Christina 29', is acted out by Jo.


This snapshot illustrates the primary user group's busy lifestyle.

'Multitasking'

'Social lifestyle'

Illustrating a 'shared experience', two friends creating a new memory. They are not being limited by geographical/physical distances when interacting in this particular context.

Symbolizing the alienation that occurs through high dependency on social and virtual networking.

Two friends using each other for social support through positive and negative experiences in life.


Demonstrating that Facebook communicates what happened in the past, and that it is impersonal. 

Gestures and body language is lost when communication through certain media such as virtual ones and telephones. The odds for misunderstanding/miscommunication are increased.
Geographical distances.

Staying up late at night, socializing through a screen Is this a good alternative when not possible to connect in real life, due to time-difference, distance or busy lifestyles?

People have their own lives and thinks to think about, don't appreciate being disturbed.

Being interrupted by a text or call when all you want to do is relax and not deal with obligations.

CHOOSE to engage and tune in to a selected group of friends, avoid 'media noise and spam'.
The product gives immediate feedback through lights - output.



Communicating company identity and branding through the logo.


Showing product in a hypothetical context (in this case the primary user's house

 
Showing product in another user's house. Fits in most environments through a streamlined and neutral design that can be personalized.


Christina walks past her radio, the motion detector inside the bird senses her being.

One of the other people in the network walk past their bird.

Both of the birds start glowing, a pulsating blue light, because two users have been detected in their homes.


Showing how Christina turns her radio on. Music starts playing.


User 2, the friend, turns her on.


 Christina pulls the bird's head up to turn the volume up, indicating this simple gestural motion.

Christina likes the song, and communicated this through squeezing the bird. 
The friend sees the red light and thinks whether she likes it or not. Squeezes back.




All the radio's start glowing a rainbow pattern. The more it's squeezed the faster the colors change.






Showing the gestural motion of changing the station.



You can add a number of friends to your network.

User 2, does not like the song and decides to shuffle it.




Showing that the product is mobile and connected through the user's wireless network.



When the any of the user's decide that they would no longer like to be a part of the network they can stun the bird by hitting it on the head. It then turns itself off for the day.




Everyone in the network hears this sound. They can choose to continue listening or turn of the radio.
Last frame of video.

No comments:

Post a Comment